- fully rigged, and the rig will play perfectly with Unity when you import it
- the two models are on separate layers, so it’s very easy to grab the one you need
- built-in animations (which I haven’t personally used yet)
- easily expansible and editable – make them taller/fatter/children (maybe all three?!)
They’re not textured right now, but if you’ve used Blender before, some quick UV mapping will fix that. I personally recommend setting the edges to sharp and throwing an ambient occlusion map on ’em. With a little vertex tweaking, you could end up with some awesome low-poly models like those used in Aer (check the screenshot below for inspiration).
Going, going, (poly)gon.